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  • #16
    No rush, I'm just trying to figure this out before I am attempting this on a deadline

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    • #17
      Hi Andybot,

      Glad you're not on a deadline - I can't stand figuring these things out under pressure, but I do it too often!

      I know its not an answer, but it clarified a few things for me:

      http://help.chaosgroup.com/vray/help...vancedimap.htm

      You may have read through this, but it seems that Multiframe Incremental is the right option. Have you got a dummy scene (low poly) to test this with?

      R

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      • #18
        So I finally got multiframe incremental to work by starting with a scene that I was using for still images. It seems that if I choose any of the other irmap settings ("animation prepass" for example) something gets messed up with the settings, and if I change to any other irmap mode after that step, the interpolation is messed up somehow. Even if I try to change back to still image irmap presets, I am still getting a messed up irmap solution. I will try and put together a simple scene and hopefully I can demonstrate the errors I'd been running into.

        Andy

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        • #19
          hello guys
          I opened another thread for the same problem, and then I found this ... sorry,,,

          in the image I show you my settings. Can you tell me if there is something wrong ..(Step 3: I tried both with active and inactive.)

          when it ends the calculation of IR and LC I make a fast test so I put ;
          1 NONE
          2 I remove the checkmark
          3 I remove the checkmark
          4 from file
          5 from file

          in all my tests I always find a ugly render
          with blotches, artifacts and slightly black spots
          Attached Files

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          • #20
            Not sure you need to enable "Produce GI Only" for lights, you loose all direct illumination.
            V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
            andrei.izrantcev@chaos.com
            Support Request

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            • #21
              I'm with Andrei on that, but you also said you were having the same result when this option was disabled?
              Can you post a simple scene that reproduces this? I can't seem to get the same thing on my end.
              Alex Yolov
              Product Manager
              V-Ray for Maya, Chaos Player
              www.chaos.com

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              • #22
                I did another test today.
                attached the result

                in this case "produces only GI" was deselected
                Attached Files

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                • #23
                  I tried to update the exporte

                  error messages; Git is not found

                  can you tell me what it means

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                  • #24
                    For update feature to work you'll need to install git (https://github.com/bdancer/vb30/wiki).
                    Have you tried "Brute Force"? It's quite fast in V-Ray 3.x.
                    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                    andrei.izrantcev@chaos.com
                    Support Request

                    Comment


                    • #25
                      exporter now works .thanks

                      with brute force I did a test (not animation) on another scene lighter only in order to compare render times

                      IR + LC 1.14 min ok
                      BF + LC 1.24 min (bad result and longer time. -8 subdivision)
                      BF + LC 1,41 min (a little better than before-16 subdivision)
                      IR + BF 1.55 min ok

                      I really do not understand why with vray can not create animations with camera movements ....
                      I tried so many options .... grrrr

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                      • #26
                        Could you send me your scene? I'll try to find out the issue.
                        V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                        andrei.izrantcev@chaos.com
                        Support Request

                        Comment


                        • #27
                          I realized that I had changed too many parameters so I opened a new blender project and imported all the objects .
                          I reset all the lighting and simplified the scene.
                          now I think that animation is good, without blotches or strange colors.

                          if I still have problems I'll be happy to give you the file ...
                          thanks of the support

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