Dear Andrey,
I'm having problems with the vrb3 / VR3. When I render an object, I get this:
The only way to get good shading is to add an edge split modifier, to get this:
The geometry is clean, this shows up with all texture mapping types, there are no doubles and the normals are consistent.
I don't know if its related, but here are 2 more renders difference is smooth shading works.
I have a temporary workaround for now, but I'm sure this worked before I moved to VRB3. I have a confidentiality issue which prevents me issuing the blend file, but its easy to reproduce.
Flat Shading
Smooth Shading
Rob.
I'm having problems with the vrb3 / VR3. When I render an object, I get this:
The only way to get good shading is to add an edge split modifier, to get this:
The geometry is clean, this shows up with all texture mapping types, there are no doubles and the normals are consistent.
I don't know if its related, but here are 2 more renders difference is smooth shading works.
I have a temporary workaround for now, but I'm sure this worked before I moved to VRB3. I have a confidentiality issue which prevents me issuing the blend file, but its easy to reproduce.
Flat Shading
Smooth Shading
Rob.
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