Hi,
Using: blender 2.77 (w/v-ray additions) and V-ray 3.30.4.0.
Hopefully it's okay to post here in bug section
I have unwanted shading issue on bath geometry (poly normals are correct and fine) that is one thing, the other is I beveled countertops but I get weird lines along edges which are distributed randomly, settings are pretty low though
Thank you,
Robert
--
P.S.
#This is just something I figured to pin here. Reflections: when using bevel tool or bevel modifier I get artifacts wrong looking reflections, but when I make simple cubic geometry (flat shading) without beveling it works fine for reflections, also edge split modifier si making similar problems in reflections. If someone can help, I would appreciate.
Using: blender 2.77 (w/v-ray additions) and V-ray 3.30.4.0.
Hopefully it's okay to post here in bug section
I have unwanted shading issue on bath geometry (poly normals are correct and fine) that is one thing, the other is I beveled countertops but I get weird lines along edges which are distributed randomly, settings are pretty low though
Thank you,
Robert
--
P.S.
#This is just something I figured to pin here. Reflections: when using bevel tool or bevel modifier I get artifacts wrong looking reflections, but when I make simple cubic geometry (flat shading) without beveling it works fine for reflections, also edge split modifier si making similar problems in reflections. If someone can help, I would appreciate.
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