Hallo i have a big problem: bump don't work properly in 3dsmax the result with bump map it's perfect,in blender i have to use diplacement mod for have the same result but with very high poly mesh.My vray blender is the nighties of 19/03/2017 and vray is 3.20.01.
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Please help bump dot works properly
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Hi Marcoz. I just tried the bump with the latest build from today.
I used the default scene (simple cube and default light) with a Vray infinite plane as ground. The bump map is applied to a VRayMtl material assigned to the cube (I always use VRayMtl):
And this is the render (sorry for the watermarks, but I am not performing the test from my laptop):
It seems to work properly with this set up.
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I ran into the triangulation problem too, and the tip here about changing the Bump type from "Bump" to "From Bump" fixed both the triangulated mess as well as fixing the problem with intensity. For both the Bump Texture and Normal Texture this works properly in the latest version. Did you try that with your materials @marcoz?
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