Im rendering an animation. The frames take like 10 secs to render. After that the renderer takes a long pause before starting to render the next frame. Why is that and can i make it start rendering the nex frame faster?
This is what console sais before and during the pause between frames:
2017/Nov/17|16:13:02] Transfer from GPU time 92.029326 %
[2017/Nov/17|16:13:02] Closing RTEngine
[2017/Nov/17|16:13:02] Max. Mpaths per second: 8.399249
[2017/Nov/17|16:13:02] Sampling level reached: 276 samples per pixel
[2017/Nov/17|16:13:02] RT Frame took: 9.94s
[2017/Nov/17|16:13:02] Rendering image (pass 282): done [ 0h 0m 10.1s]
[2017/Nov/17|16:13:02] CPU bloom start...
[2017/Nov/17|16:13:02] CPU bloom completed. Took 275 ms.m 0.3s] [ 0h 0m 0.5s est] [0 MB resman] [0 MB texman]
[2017/Nov/17|16:13:02] CPU glare start...
[2017/Nov/17|16:13:03] CPU glare completed. Took 323 ms.m 0.6s] [ 0h 0m 0.0s est] [0 MB resman] [0 MB texman]
[2017/Nov/17|16:13:03] Applying glare...: done [ 0h 0m 0.6s]
[2017/Nov/17|16:13:03] Number of raycasts: 11924701 (12.94 per pixel)
[2017/Nov/17|16:13:03] Camera rays: 1000026 (1.09 per pixel)
[2017/Nov/17|16:13:03] Shadow rays: 3075008 (3.34 per pixel)
[2017/Nov/17|16:13:03] GI rays: 2765131 (3.00 per pixel)
[2017/Nov/17|16:13:03] Reflection rays: 23124 (0.03 per pixel)
[2017/Nov/17|16:13:03] Refraction rays: 0 (0.00 per pixel)
[2017/Nov/17|16:13:03] Unshaded rays: 6344304 (6.88 per pixel)
[2017/Nov/17|16:13:03] Number of light evaluations: 3891928 (4.22 per pixel)
[2017/Nov/17|16:13:03] Maximum memory usage for resman: 0.00 MB
[2017/Nov/17|16:13:03] Number of intersectable primitives: 13
[2017/Nov/17|16:13:03] SD triangles: 12
[2017/Nov/17|16:13:03] MB triangles: 0
[2017/Nov/17|16:13:03] Static primitives: 1
[2017/Nov/17|16:13:03] Moving primitives: 0
[2017/Nov/17|16:13:03] Infinite primitives: 0
[2017/Nov/17|16:13:03] Static hair segments: 0
[2017/Nov/17|16:13:03] Moving hair segments: 0
This is what console sais before and during the pause between frames:
2017/Nov/17|16:13:02] Transfer from GPU time 92.029326 %
[2017/Nov/17|16:13:02] Closing RTEngine
[2017/Nov/17|16:13:02] Max. Mpaths per second: 8.399249
[2017/Nov/17|16:13:02] Sampling level reached: 276 samples per pixel
[2017/Nov/17|16:13:02] RT Frame took: 9.94s
[2017/Nov/17|16:13:02] Rendering image (pass 282): done [ 0h 0m 10.1s]
[2017/Nov/17|16:13:02] CPU bloom start...
[2017/Nov/17|16:13:02] CPU bloom completed. Took 275 ms.m 0.3s] [ 0h 0m 0.5s est] [0 MB resman] [0 MB texman]
[2017/Nov/17|16:13:02] CPU glare start...
[2017/Nov/17|16:13:03] CPU glare completed. Took 323 ms.m 0.6s] [ 0h 0m 0.0s est] [0 MB resman] [0 MB texman]
[2017/Nov/17|16:13:03] Applying glare...: done [ 0h 0m 0.6s]
[2017/Nov/17|16:13:03] Number of raycasts: 11924701 (12.94 per pixel)
[2017/Nov/17|16:13:03] Camera rays: 1000026 (1.09 per pixel)
[2017/Nov/17|16:13:03] Shadow rays: 3075008 (3.34 per pixel)
[2017/Nov/17|16:13:03] GI rays: 2765131 (3.00 per pixel)
[2017/Nov/17|16:13:03] Reflection rays: 23124 (0.03 per pixel)
[2017/Nov/17|16:13:03] Refraction rays: 0 (0.00 per pixel)
[2017/Nov/17|16:13:03] Unshaded rays: 6344304 (6.88 per pixel)
[2017/Nov/17|16:13:03] Number of light evaluations: 3891928 (4.22 per pixel)
[2017/Nov/17|16:13:03] Maximum memory usage for resman: 0.00 MB
[2017/Nov/17|16:13:03] Number of intersectable primitives: 13
[2017/Nov/17|16:13:03] SD triangles: 12
[2017/Nov/17|16:13:03] MB triangles: 0
[2017/Nov/17|16:13:03] Static primitives: 1
[2017/Nov/17|16:13:03] Moving primitives: 0
[2017/Nov/17|16:13:03] Infinite primitives: 0
[2017/Nov/17|16:13:03] Static hair segments: 0
[2017/Nov/17|16:13:03] Moving hair segments: 0
Comment