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  • Long pause between rendering frames

    Im rendering an animation. The frames take like 10 secs to render. After that the renderer takes a long pause before starting to render the next frame. Why is that and can i make it start rendering the nex frame faster?

    This is what console sais before and during the pause between frames:


    2017/Nov/17|16:13:02] Transfer from GPU time 92.029326 %
    [2017/Nov/17|16:13:02] Closing RTEngine
    [2017/Nov/17|16:13:02] Max. Mpaths per second: 8.399249
    [2017/Nov/17|16:13:02] Sampling level reached: 276 samples per pixel
    [2017/Nov/17|16:13:02] RT Frame took: 9.94s
    [2017/Nov/17|16:13:02] Rendering image (pass 282): done [ 0h 0m 10.1s]
    [2017/Nov/17|16:13:02] CPU bloom start...
    [2017/Nov/17|16:13:02] CPU bloom completed. Took 275 ms.m 0.3s] [ 0h 0m 0.5s est] [0 MB resman] [0 MB texman]
    [2017/Nov/17|16:13:02] CPU glare start...
    [2017/Nov/17|16:13:03] CPU glare completed. Took 323 ms.m 0.6s] [ 0h 0m 0.0s est] [0 MB resman] [0 MB texman]
    [2017/Nov/17|16:13:03] Applying glare...: done [ 0h 0m 0.6s]
    [2017/Nov/17|16:13:03] Number of raycasts: 11924701 (12.94 per pixel)
    [2017/Nov/17|16:13:03] Camera rays: 1000026 (1.09 per pixel)
    [2017/Nov/17|16:13:03] Shadow rays: 3075008 (3.34 per pixel)
    [2017/Nov/17|16:13:03] GI rays: 2765131 (3.00 per pixel)
    [2017/Nov/17|16:13:03] Reflection rays: 23124 (0.03 per pixel)
    [2017/Nov/17|16:13:03] Refraction rays: 0 (0.00 per pixel)
    [2017/Nov/17|16:13:03] Unshaded rays: 6344304 (6.88 per pixel)
    [2017/Nov/17|16:13:03] Number of light evaluations: 3891928 (4.22 per pixel)
    [2017/Nov/17|16:13:03] Maximum memory usage for resman: 0.00 MB
    [2017/Nov/17|16:13:03] Number of intersectable primitives: 13
    [2017/Nov/17|16:13:03] SD triangles: 12
    [2017/Nov/17|16:13:03] MB triangles: 0
    [2017/Nov/17|16:13:03] Static primitives: 1
    [2017/Nov/17|16:13:03] Moving primitives: 0
    [2017/Nov/17|16:13:03] Infinite primitives: 0
    [2017/Nov/17|16:13:03] Static hair segments: 0
    [2017/Nov/17|16:13:03] Moving hair segments: 0

  • #2
    Whats the export mode? It's it exporting new frame data?
    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
    andrei.izrantcev@chaos.com
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    • #3
      Its

      HEX

      Global TMP directory

      Separate files
      Last edited by jkontiola; 17-11-2017, 07:39 AM.

      Comment


      • #4
        I mean "Animation" mode. If it's "Frame By Frame" then it's just a new frame export.
        V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
        andrei.izrantcev@chaos.com
        Support Request

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        • #5
          I'll need full log and scene for further investigation.
          V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
          andrei.izrantcev@chaos.com
          Support Request

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          • #6
            Well I tried frame by frame and full range

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            • #7
              here is the log
              Attached Files

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              • #8
                I see only one frame rendered there, so I can't find any slowdown between frames...
                V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                andrei.izrantcev@chaos.com
                Support Request

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                • #9
                  Ups sorry, after the line:
                  [2017/Nov/17|18:50:09] Moving hair segments: 0

                  It takes almost 1 minute break

                  [2017/Nov/17|18:50:08] Device 0 statistics:
                  [2017/Nov/17|18:50:08] GPU time: 56.884940 %
                  [2017/Nov/17|18:50:08] GPU ray trace time 99.408144 %
                  [2017/Nov/17|18:50:08] Transfer to GPU time 0.533191 %
                  [2017/Nov/17|18:50:08] Transfer from GPU time 0.058665 %
                  [2017/Nov/17|18:50:08] Device 1 statistics:
                  [2017/Nov/17|18:50:08] GPU time: 44.378771 %
                  [2017/Nov/17|18:50:08] GPU ray trace time 7.262859 %
                  [2017/Nov/17|18:50:08] Transfer to GPU time 0.278409 %
                  [2017/Nov/17|18:50:08] Transfer from GPU time 92.458732 %
                  [2017/Nov/17|18:50:08] Closing RTEngine
                  [2017/Nov/17|18:50:08] Max. Mpaths per second: 8.662655
                  [2017/Nov/17|18:50:08] Sampling level reached: 173 samples per pixel
                  [2017/Nov/17|18:50:08] RT Frame took: 12.15s
                  [2017/Nov/17|18:50:08] Rendering image (pass 173): done [ 0h 0m 12.2s]
                  [2017/Nov/17|18:50:08] CPU bloom start...
                  [2017/Nov/17|18:50:09] CPU bloom completed. Took 280 ms.m 0.3s] [ 0h 0m 0.5s est] [0 MB resman] [0 MB texman]
                  [2017/Nov/17|18:50:09] CPU glare start...
                  [2017/Nov/17|18:50:09] CPU glare completed. Took 322 ms.m 0.6s] [ 0h 0m 0.0s est] [0 MB resman] [0 MB texman]
                  [2017/Nov/17|18:50:09] Applying glare...: done [ 0h 0m 0.6s]
                  [2017/Nov/17|18:50:09] Number of raycasts: 0 (0.00 per pixel)
                  [2017/Nov/17|18:50:09] Camera rays: 0 (0.00 per pixel)
                  [2017/Nov/17|18:50:09] Shadow rays: 0 (0.00 per pixel)
                  [2017/Nov/17|18:50:09] GI rays: 0 (0.00 per pixel)
                  [2017/Nov/17|18:50:09] Reflection rays: 0 (0.00 per pixel)
                  [2017/Nov/17|18:50:09] Refraction rays: 0 (0.00 per pixel)
                  [2017/Nov/17|18:50:09] Unshaded rays: 0 (0.00 per pixel)
                  [2017/Nov/17|18:50:09] Number of light evaluations: 0 (0.00 per pixel)
                  [2017/Nov/17|18:50:09] Number of intersectable primitives: 13
                  [2017/Nov/17|18:50:09] SD triangles: 12
                  [2017/Nov/17|18:50:09] MB triangles: 0
                  [2017/Nov/17|18:50:09] Static primitives: 1
                  [2017/Nov/17|18:50:09] Moving primitives: 0
                  [2017/Nov/17|18:50:09] Infinite primitives: 0
                  [2017/Nov/17|18:50:09] Static hair segments: 0
                  [2017/Nov/17|18:50:09] Moving hair segments: 0
                  [2017/Nov/17|18:50:57] Successfully written image file "C:/Users/jkont/Desktop/robo_TRACKTEST\3dtracktest_Camera.0183.png"
                  [2017/Nov/17|18:50:57] Frame took 61.72 s.
                  [2017/Nov/17|18:50:57] ========================
                  [2017/Nov/17|18:50:57] Starting frame 184.
                  [2017/Nov/17|18:50:57] Preparing scene for frame...: 0.00% [ 9h 36m 4.1s] [ 0h 0m 0.0s est] [0 MB resman] [0 MB texm[2017/Nov/17|18:50:57] Preparing scene for frame...: done [ 0h 0m 0.0s]
                  [2017/Nov/17|18:50:57] Compiling geometry...: done [ 0h 0m 0.0s]
                  [2017/Nov/17|18:50:57] Using embree ray tracing.
                  [2017/Nov/17|18:50:57] Building static raycast accelerator...: 0.00% [ 9h 36m 4.7s] [ 0h 0m 0.0s est] [0 MB resman] [2017/Nov/17|18:50:57] Building static raycast accelerator...: done [ 0h 0m 0.0s]
                  [2017/Nov/17|18:50:57] SDTree statistics:
                  [2017/Nov/17|18:50:57] Total number of faces stored: 12
                  [2017/Nov/17|18:50:57] Max tree depth: 7
                  [2017/Nov/17|18:50:57] Average tree depth: 4.9
                  [2017/Nov/17|18:50:57] Number of tree nodes: 101
                  [2017/Nov/17|18:50:57] Number of tree faces: 44
                  [2017/Nov/17|18:50:57] Number of tree leafs: 10
                  [2017/Nov/17|18:50:57] Average faces/leaf: 4.4
                  [2017/Nov/17|18:50:57] Memory usage: 1.61 MB
                  [2017/Nov/17|18:50:57] Building static SD trees took 3 milliseconds
                  [2017/Nov/17|18:50:57] Running RTEngine
                  [2017/Nov/17|18:50:57] Initializing CUDA renderer (single kernel version)...
                  [2017/Nov/17|18:50:57] warning: Disabling color mapping option "Affect background" is not supported in V-Ray GPU
                  [2017/Nov/17|18:50:57] Initializing environment kernel

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                  • #10
                    I'll need a scene to reproduce that.
                    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                    andrei.izrantcev@chaos.com
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