I'm finding more places I can use GPU rendering, but I'm still finding some roadblocks to being able to make full use of it. There are a few nodes that I would really like to see supported in GPU rendering. Here is the start of a list, roughly in order of priority:
1. Color correction (first one on the list)
2. Sampler (In particular Random by RenderID seed) Edit: there was a problem with remap, now fixed. Thanks!
3. "Float 3 to A color" and "Vector Curves" (for complex IOR setups) (Edit: was using an old color combine node, it's working with current nodes)
I'm sure there are more, and I'd be interested to see what other nodes others use that could benefit from GPU support.
In general though, I am much appreciative of how far GPU support has come. Many thanks!
Andy
1. Color correction (first one on the list)
2. Sampler (In particular Random by RenderID seed) Edit: there was a problem with remap, now fixed. Thanks!
3. "Float 3 to A color" and "Vector Curves" (for complex IOR setups) (Edit: was using an old color combine node, it's working with current nodes)
I'm sure there are more, and I'd be interested to see what other nodes others use that could benefit from GPU support.
In general though, I am much appreciative of how far GPU support has come. Many thanks!
Andy
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