Just sharing my thoughts.
Few days ago Chaos starts the Vray Next public beta and it seems oriented to fill the gap (as much as possible) from CPU to GPU, improving also the optimizations and speed.
The next months will clear what will be available.
Blender devs are developing 2.8 and it seems more opened to support render engine in viewport...if I had well understood, for example, EEVEE, Cycles, Clay and all the other render modes, are something like different render engine inside the viewport.
So my wishes are for a more easier implementation of a Vray rendered viewport mode. I wrote "easier" because, as I've read from another render engine devs, at the moment it's far from an easy task to assolve.
Sorry to repeat myself but it will be a gamechanger for everyone interested in shading and lighting.
I hope that 2018 will give us Vray Next and Blender 2.8 well integrated. I think it will be really great.
Thanks in advance for what you achieved and my best wishes for the next (Vray ?? )
Few days ago Chaos starts the Vray Next public beta and it seems oriented to fill the gap (as much as possible) from CPU to GPU, improving also the optimizations and speed.
The next months will clear what will be available.
Blender devs are developing 2.8 and it seems more opened to support render engine in viewport...if I had well understood, for example, EEVEE, Cycles, Clay and all the other render modes, are something like different render engine inside the viewport.
So my wishes are for a more easier implementation of a Vray rendered viewport mode. I wrote "easier" because, as I've read from another render engine devs, at the moment it's far from an easy task to assolve.
Sorry to repeat myself but it will be a gamechanger for everyone interested in shading and lighting.
I hope that 2018 will give us Vray Next and Blender 2.8 well integrated. I think it will be really great.
Thanks in advance for what you achieved and my best wishes for the next (Vray ?? )
Comment