Hello, is there a way to render a isometric view in cinem 4d using Vray 5 render??
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Vray 5, Cinema 4d, Isometric View render
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Hi Walter,
you can delete the Vray physical camera tag and use a standard Cinema4D camera, then it should work. Notice that the standard camera won't have a proper exposure when dealing with Vray lights intensity so you will need to 1) tune your lights accordingly or 2) activate the auto exposure option from the override tab inside the Vray render settings.3D Scenes, Shaders and Courses for V-ray and Corona
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Though I'm not 100% sure if this is true isometricIvan Shaykov
chaos.com
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Hi - any news on easily setting up Isometric / Paralell view along with true editor camera preview?
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I requested this feature months ago from the development team, they told me it was on the to-do list but not a priority. They pointed out to me that this is normal behavior of vray and the physical camera, it seems to me that it works like this also with 3ds max and maya
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Hello simon_eugster,
We haven't yet added support for Isometric Camera in V-Ray for Cinema4D. This is on our to-do list and we will let you know once this is done. Thanks for your understanding.Aleksandar Kasabov
chaos.com
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Hello Aleksandar
I've seen that isometric camera is possible now. That's great! I checked it out with a simple test scene. But I'm having troubles with placing an object on the right spot:
- I placed a physical camera into the set and switched the perspective (camera menu "object") to isometric
- In the set is also a floor and a cube.
- positioning the cube was already tricky (move and search). As you can see in the coordinate window, the numbers are pretty weired.
- to light the scene I placed a simple sun light
When I render the scene, the image is half black (below the ground?) and have with light. But the cube is not showing up. Even when I move the camera around – see second screenshot – the image in the vfb does not change at all.
What am I doing wrong? How do you set up this scene correctly? Thank you in advance for your help!
(Cinema R26, MacOS Monterey 12.5.1, V-Ray 6 v6.00.03)
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Hello simon_eugster,
In order to correctly match the viewport with the rendering you will need to delete the V-Ray Physical camera tag.Aleksandar Kasabov
chaos.com
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