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Hi pixilab, no you haven't missed anything - the motion blur in Interactive is not supported and may not be supported in the future, due to the way animated values are read from the scene. If we manage to overcome those limitations at some point in the future we will post an update in this thread.
As an alternative - you can use the native IRR with the progressive sampler to achieve similar workflow, but the updates of the render output will be noticeably slower.
Yes it was working back then. Unfortunately when we continued the development we've stumbled upon some technical issues that made the Interactive rendering quite unstable (for the same reason there is no motion blur in with V-Ray for Maya as well), and then we've also found a limitation within Cinema 4D.
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