Sorry I don't get it...
How can I render a pass with each material having a different color in Vray5 ?
(with glass not covering the materials behind)
--> add render element "Material ID", switch off color mapping
--> for all materials under option, enable material id and set material id color
--> in glasses under refraction advanced, affect alpha should be on "all channels" (default)
ps 1 .. to get a multipass file (psd / tif) saved (non-vray output system)
you need to setup multipass with rgba+post effects like in the old vray?
--> yes, multipass with rgba image and post effects
ps 2 ... the render elements setup is fixed, and can't be saved?
--> no, but right click allows to create folders with multiple setups
wouldn't it be an idea to tie it to the selected rendersettings?
(this would also allow to copy the render elements to a new file)
EDIT --> sorry, I figured it out... and answered my own questions above
How can I render a pass with each material having a different color in Vray5 ?
(with glass not covering the materials behind)
--> add render element "Material ID", switch off color mapping
--> for all materials under option, enable material id and set material id color
--> in glasses under refraction advanced, affect alpha should be on "all channels" (default)
ps 1 .. to get a multipass file (psd / tif) saved (non-vray output system)
you need to setup multipass with rgba+post effects like in the old vray?
--> yes, multipass with rgba image and post effects
ps 2 ... the render elements setup is fixed, and can't be saved?
--> no, but right click allows to create folders with multiple setups
wouldn't it be an idea to tie it to the selected rendersettings?
(this would also allow to copy the render elements to a new file)
EDIT --> sorry, I figured it out... and answered my own questions above
Comment