Hi,
I saw the phase function mentioned in your vray 6 implementation of Maya, 3dsmax and Houdini but can’t find the option in C4D. Does it come under a different name or is it not implemented yet?
Also, i have a second question again on the VolumeGrid. In Redshift and Arnold, there is no need to define a color gradient for fire, it automatically gets calculated with realistic blackbody calculation. Is there such a setting in c4d to calculate a realistic gradient based on real world physic?
Thanks
I saw the phase function mentioned in your vray 6 implementation of Maya, 3dsmax and Houdini but can’t find the option in C4D. Does it come under a different name or is it not implemented yet?
Also, i have a second question again on the VolumeGrid. In Redshift and Arnold, there is no need to define a color gradient for fire, it automatically gets calculated with realistic blackbody calculation. Is there such a setting in c4d to calculate a realistic gradient based on real world physic?
Thanks
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