Hello guys,
We are currently preparing for our own GPU render server and I am doing some tests with C4Ds Team Render Server software. I get the clients to render the image, I can see that the hardware usage of the machines indicates that we are rendering a image, but Team Render doesnt save the result.
We are using Textures in the Test Scene that have absolut paths to our storage server, the saving path is also a absolut path to the same server. When I render the test file locally it works as expected. The server PC also has full access to the storage so there is no permission issue from there. The logs also suggest that the rendering has suceeded. We render the project on C4D 2023.2.2 and VRAY 6.00.04 with GPU Cuda rendering. Am I missing something? Shouldnt this work right out of the box?
We are currently preparing for our own GPU render server and I am doing some tests with C4Ds Team Render Server software. I get the clients to render the image, I can see that the hardware usage of the machines indicates that we are rendering a image, but Team Render doesnt save the result.
We are using Textures in the Test Scene that have absolut paths to our storage server, the saving path is also a absolut path to the same server. When I render the test file locally it works as expected. The server PC also has full access to the storage so there is no permission issue from there. The logs also suggest that the rendering has suceeded. We render the project on C4D 2023.2.2 and VRAY 6.00.04 with GPU Cuda rendering. Am I missing something? Shouldnt this work right out of the box?
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