Hi, I was doing some tests on fabric materials and what I noticed (I used Node materials):
When I want to make satin material for example, and I use the Falloff node connected to the diffuse channel it is OK. But when I introduce the Remap after the Falloff, to fix the curve, and plug it directly into the diffuse map, it becomes very weird.
On the other hand, If I use Falloff + Remap as a mask for a Mix material, and plug this into the Diffuse via the Mix, it becomes OK..
Is this OK? Is the right approach when using Falloff+Remap always using it as a mask and not directly?
Thanks
When I want to make satin material for example, and I use the Falloff node connected to the diffuse channel it is OK. But when I introduce the Remap after the Falloff, to fix the curve, and plug it directly into the diffuse map, it becomes very weird.
On the other hand, If I use Falloff + Remap as a mask for a Mix material, and plug this into the Diffuse via the Mix, it becomes OK..
Is this OK? Is the right approach when using Falloff+Remap always using it as a mask and not directly?
Thanks
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