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Texture: How to avoid repeating pattern on large areas.

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  • Texture: How to avoid repeating pattern on large areas.

    How can I avoid repeating pattern on large areas? For example, I'm trying to fill a huge parking lot with gravel. I'm using a seamless image but I still can see the repeating pattern.

  • #2
    Hi it_refplus - have you tried using the V-Ray UVW Randomizer? Its main intent is to offset, scale and rotate the texture based on its tiles (or polygon selections, or other properties) and I believe you should be able to reduce this repeating pattern.

    Here is more info on how you can use it: Classic Shader and Node Material Context. I hope this helps you achieve your expected result.
    Deyan Hadzhiev
    Developer
    chaos.com

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    • #3
      Originally posted by it_refplus View Post
      How can I avoid repeating pattern on large areas? For example, I'm trying to fill a huge parking lot with gravel. I'm using a seamless image but I still can see the repeating pattern.
      stochastic tiling may help:

      https://www.youtube.com/watch?v=I4sGJqO1194

      there are also other techniques that will guarantee even better results but they will require more manual work.

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