I watched the Tutorial "Understanding and setting ip ACEScg in V-ray for C4D" https://www.youtube.com/watch?v=N5z7giSDglg
Setup was easy and understandable.
But I am a bit confused about loading bitmaps: How do I find out, in wich colorspace a texture was made? Only with the File Name Extension?
I guess most of them are sRGB. So the TransferFunction has to be sRGB and the RGB Primaries also? Or do the Primaries has to be switched to ACEScg?
Setup was easy and understandable.
But I am a bit confused about loading bitmaps: How do I find out, in wich colorspace a texture was made? Only with the File Name Extension?
I guess most of them are sRGB. So the TransferFunction has to be sRGB and the RGB Primaries also? Or do the Primaries has to be switched to ACEScg?
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