One thing I have found to be very disappointing is vrays lack of material/node displacement. Having this on a tag.... quite frankly sucks its bad workflow. I will tell you why.
Say you are using ANYTHING in your node material that changes the textures position.... welp throw that out the window because the displacement tag only looks at the material tag's UV. So you cant use triplanar, no uv rando, no procedural anything in your nodes.
This needs to be changed.
A setup like this is also a nightmare, but stupidly easy in Redshift or octane.
Say you are using ANYTHING in your node material that changes the textures position.... welp throw that out the window because the displacement tag only looks at the material tag's UV. So you cant use triplanar, no uv rando, no procedural anything in your nodes.
This needs to be changed.
A setup like this is also a nightmare, but stupidly easy in Redshift or octane.
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