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what‘s it Add support for importing TexOutput as nodes?

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  • what‘s it Add support for importing TexOutput as nodes?

    Sorry, I did not find relevant technical documentation and support​

  • #2
    Hey bibin_thomas,
    TexOutput is used internally in 3ds Max by the parameters in the Output rollout of textures. We had to add a TexOutput node because it was used by some Cosmos assets and they couldn't be imported. Note that due to an oversight currently you can create the node yourself, however, its usage is discouraged and TexOutput will be hidden in the future and only used by Cosmos/vrscene import.

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    • #3
      why will it be hidden? it is a very useful max feature that is great to have in c4d

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      • #4
        Originally posted by bozhidar_ivanov View Post
        Hey bibin_thomas,
        TexOutput is used internally in 3ds Max by the parameters in the Output rollout of textures. We had to add a TexOutput node because it was used by some Cosmos assets and they couldn't be imported. Note that due to an oversight currently you can create the node yourself, however, its usage is discouraged and TexOutput will be hidden in the future and only used by Cosmos/vrscene import.
        This seems to introduce displacement functionality into node operations

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