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what‘s it Add support for importing TexOutput as nodes?
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Hey bibin_thomas,
TexOutput is used internally in 3ds Max by the parameters in the Output rollout of textures. We had to add a TexOutput node because it was used by some Cosmos assets and they couldn't be imported. Note that due to an oversight currently you can create the node yourself, however, its usage is discouraged and TexOutput will be hidden in the future and only used by Cosmos/vrscene import.
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Originally posted by bozhidar_ivanov View PostHey bibin_thomas,
TexOutput is used internally in 3ds Max by the parameters in the Output rollout of textures. We had to add a TexOutput node because it was used by some Cosmos assets and they couldn't be imported. Note that due to an oversight currently you can create the node yourself, however, its usage is discouraged and TexOutput will be hidden in the future and only used by Cosmos/vrscene import.
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