It seems to work fine, but I found strange behavior.
When an object has polygons selected, but the model mode is selected, and not the polygon mode, after applying material to the object, the material is applied only to the polygons previously selected (in the selection memory).
In the model mode, the material, despite selecting polygons, should be assigned to the entire object without taking into account the selection of polygons.
Only in the polygon mode, and only by draging in vewport, applying material for selection should work. At least that's the case with native c4d materials.


When an object has polygons selected, but the model mode is selected, and not the polygon mode, after applying material to the object, the material is applied only to the polygons previously selected (in the selection memory).
In the model mode, the material, despite selecting polygons, should be assigned to the entire object without taking into account the selection of polygons.
Only in the polygon mode, and only by draging in vewport, applying material for selection should work. At least that's the case with native c4d materials.
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