Thanks for the hint - it seems only polygon objects are affected by this, but it is an issue nonetheless. I'll investigate it shortly.
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Vray 5 ignores animated objects when rendering multiple frames
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Hi floris_drupsteen, it turned out to be a minor detail we overlook when we fixed the animated visibility. This should be fixed with the latest stable builds - 30589.
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Originally posted by deyan.hadzhiev View PostHi floris_drupsteen, it turned out to be a minor detail we overlook when we fixed the animated visibility. This should be fixed with the latest stable builds - 30589.
This will make things much easier... Thanks for this!
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Hi Deyan,
the visibility can be animated now .. thank you.
But animating a primitive (like cube or instance etc.) via the "enable" checkobox is still not working. If I deactivate the primitive over time it still stays activated.
(btw: lights are working and can be animated this way)
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Hi klex167, as I mentioned earlier - handling the animated "enable" is a separate issue and is more complex to solve properly, because disabling some generators may cause the object hierarchy to change. Exactly such hierarchy changes are the reason you see that cubes and spheres are left.
I have logged it as an issue and we will investigate how to solve it, but it may take slightly more time to make it work correctly.
(btw: lights are working and can be animated this way)
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Sorry to have to continue this thread.
But when working on my project I noticed it didn't work. After testing I found out that the issue is when the object is in a group inside a subdivision Surface.
It does work with the primitive shapes but not with the polygon objects.
I added the simple file here:
http://flomotion.nl/temp/visibility-2.c4d
Hope this can be fixed soon since I'm stuck again.
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Originally posted by floris_drupsteen View PostSorry to have to continue this thread.
But when working on my project I noticed it didn't work. After testing I found out that the issue is when the object is in a group inside a subdivision Surface.
It does work with the primitive shapes but not with the polygon objects.
I added the simple file here:
http://flomotion.nl/temp/visibility-2.c4d
Hope this can be fixed soon since I'm stuck again.
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Hi floris_drupsteen, sorry for the lack of response, I decided to write once the fix is available in the stable builds. We fixed this internally, so the fix will be available soon.
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Hi floris_drupsteen, the fix for this issue is available in the latest stable nightly builds.
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