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  • mapping issue

    Hi Chaosgroup,
    when I use the flat mapping projection of a texture to a null (parent) and I'm placing 2 objects beneath it (children) the texture uses the individual object coordinates of the child objects for mapping.

    In the picture you see a simple scene. The parrent has a texture with a flat mapping projection.
    If I rotate or move one of the objects the textures rotates with the object. But the texture should stay in places (according to the parent). Is this a bug? (I'm not using uv-mapping)

    Click image for larger version

Name:	test flat mapping.jpg
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  • #2
    Hi klex167, this certainly is a bug on our side. Currently we apply the texture projection transformation in object space per object, meaning that cases when projection texture types are used in material assignments higher in the object hierarchy may not be correct if the local transformation of the rendered object is not identity (as in your example).
    I will log an issue for this to be fixed.
    Deyan Hadzhiev
    Developer
    chaos.com

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    • #3
      With the latest build its working now. Thank you Deyan!

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      • #4
        Glad we could help. Note that the fix should also affect the projection in cloners, but has a known limitation when used directly in an Instance object in render instance mode (although cloners in render instance mode should be fine).
        Deyan Hadzhiev
        Developer
        chaos.com

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