Hi everyone,
I'm trying to improve my renderings (quality and rendering time) but having problems with the settings.
I can quickly adjust the quailty by changing the threshold.
But changing the min and max AA changes nothing in quality or speed of the renderings.
My intension is to have a good overall quality but difficult areas should break up earlier the calculation.
In my example (attachment) I have a simple cube and a komplex glass sphere. Its obvious that the glass takes very long.
I want to speed up the glass calculation. But it doesnt matter if I use low AA values or high AA values .. its always the same.
The sample element tells me that the calculation reaches the threshold almost everywhere:
If I increase the threshold the speed is better BUT the cube gets bad noise. Anyone a tip for me?
(how can I mange to get the samples red for the whole sphere?)
I'm trying to improve my renderings (quality and rendering time) but having problems with the settings.
I can quickly adjust the quailty by changing the threshold.
But changing the min and max AA changes nothing in quality or speed of the renderings.
My intension is to have a good overall quality but difficult areas should break up earlier the calculation.
In my example (attachment) I have a simple cube and a komplex glass sphere. Its obvious that the glass takes very long.
I want to speed up the glass calculation. But it doesnt matter if I use low AA values or high AA values .. its always the same.
The sample element tells me that the calculation reaches the threshold almost everywhere:
If I increase the threshold the speed is better BUT the cube gets bad noise. Anyone a tip for me?
(how can I mange to get the samples red for the whole sphere?)
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