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specularity no longer works beyond 2500 pixels

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  • specularity no longer works beyond 2500 pixels


    I have to output an image in 8000 x 8000 pixels. On some scenes the specularity (linked to the glossiness of a material) no longer reacts when I want to render beyond 2500 pixels. For some scenes it works in cpu. For others neither cpu or gpu. Is there a value to increase to have the same result in 2500 pixels or in 8000 pixels? thank you.

  • #2
    Resolution doesn’t matter, larger pictures should look identical without tweaking.
    If you can share a simple scene showing this issue I can check if I’m able to reproduce the problem.
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