I have to output an image in 8000 x 8000 pixels. On some scenes the specularity (linked to the glossiness of a material) no longer reacts when I want to render beyond 2500 pixels. For some scenes it works in cpu. For others neither cpu or gpu. Is there a value to increase to have the same result in 2500 pixels or in 8000 pixels? thank you.
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specularity no longer works beyond 2500 pixels
I have to output an image in 8000 x 8000 pixels. On some scenes the specularity (linked to the glossiness of a material) no longer reacts when I want to render beyond 2500 pixels. For some scenes it works in cpu. For others neither cpu or gpu. Is there a value to increase to have the same result in 2500 pixels or in 8000 pixels? thank you.Tags: None
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Resolution doesn’t matter, larger pictures should look identical without tweaking.
If you can share a simple scene showing this issue I can check if I’m able to reproduce the problem.3D Scenes, Shaders and Courses for V-ray and Corona
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