I'm having a really hard time creating complex materials (mostly metallic paints and complex carpaint shaders) because of the limitation of the vray falloff shader and the limited c4d falloff shader integration.
The first issue is that the the documentation says that the falloff shader is supported on both cpu and gpu modes but in it is simply does't work. The gradient map shows up in the render but after changing the gradient space or orientation nothing happens.
I tried using the vrayc4dbake utility texture but it returned the same result.
Just like in 3ds max the c4d falloff map is really important for creating more complex materials.
The supplementing vrayfalloff texture node has really few setting but the thing I miss the most is the ability to change the falloff curve/gradient. Basically i have no control over the fine details that are needed for complex work.
This is an example for something i'm working towards. A video by Jonas Noell.
https://www.youtube.com/watch?v=3KQyXoDkcVM
If someone has any workarounds it would be highly appreciated.
On the other note, are there any plans to extend the feature set of the vray falloff texture? Why does the documentation state that the c4d falloff texture is supported if this is simply not the case?
The first issue is that the the documentation says that the falloff shader is supported on both cpu and gpu modes but in it is simply does't work. The gradient map shows up in the render but after changing the gradient space or orientation nothing happens.
I tried using the vrayc4dbake utility texture but it returned the same result.
Just like in 3ds max the c4d falloff map is really important for creating more complex materials.
The supplementing vrayfalloff texture node has really few setting but the thing I miss the most is the ability to change the falloff curve/gradient. Basically i have no control over the fine details that are needed for complex work.
This is an example for something i'm working towards. A video by Jonas Noell.
https://www.youtube.com/watch?v=3KQyXoDkcVM
If someone has any workarounds it would be highly appreciated.
On the other note, are there any plans to extend the feature set of the vray falloff texture? Why does the documentation state that the c4d falloff texture is supported if this is simply not the case?
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