Hi!
I have a question regarding the implementation of the override/ rayswitch material. We are currently doing a project that has a lot of coloured reflective materials and metals. We are having issues with really heavy "gi bleed" and discolouration. Unfortunately removing these with CC in post is not an option due to the amount of elements. Amd ot ,ales
As far as I understand currently we don't have an in render solution for this issue. Currently we have to duplicate all of the elements causing the "gi bleed" an make one visible to camera, with no gi contribution with the original material, and make a second one with a white material that is not visible to the camera but it contributes to the gi. This is a workaround but a cumbersome one.
I would like to urge or request the Developer Team to set a higher priority for the override material as it is a really useful and much needed feature.
I have a question regarding the implementation of the override/ rayswitch material. We are currently doing a project that has a lot of coloured reflective materials and metals. We are having issues with really heavy "gi bleed" and discolouration. Unfortunately removing these with CC in post is not an option due to the amount of elements. Amd ot ,ales
As far as I understand currently we don't have an in render solution for this issue. Currently we have to duplicate all of the elements causing the "gi bleed" an make one visible to camera, with no gi contribution with the original material, and make a second one with a white material that is not visible to the camera but it contributes to the gi. This is a workaround but a cumbersome one.
I would like to urge or request the Developer Team to set a higher priority for the override material as it is a really useful and much needed feature.
Comment