Mapping on Extrudenurbs is always UVW when I render on GPU. No matter what kind of mapping I choose or what scale I use. When I convert the objekt and erase the UVW tag it works.
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Texture Mapping on extrude-nurb doesn´t work with GPU
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Hi dirk_laggner and welcome to the forum,
Could you please explain your workflow for using the ExtrudeNurbs, and your use case. A simple example will be helpful to us
Thank you and have a nice day!
Best,
Muhammed
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Hello dirk_laggner,
Thank you for highlighting this for us.
I managed to reproduce the issue on my end and I have reported it to our developers for fixing (bug ID: VC4D-1380). I will make sure to notify you once we have any progress. Thanks!Aleksandar Kasabov
chaos.com
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Hey, Dirk,
Thank you for the feedback and report. I want to offer you two workarounds that work with procedural geometry and are available within the latest official build.
1/ Use V-Ray Bitmap texture and control the texture via mapping tag
2/ Use Projection shader with texture map, which has more controls.
Of course, I understand that is more work, and I hope this behavior won't be a bottleneck in your workflow. Please let me know if something is not correct.
Cheers,Boyan Nalchadjiiski | QA Engineer @ Chaos |
E-mail: boyan.nalchadjiiski@chaos.com
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Hello dirk_laggner,
Our developers have fixed this bug and the fix is now available in the latest stable build.
You can download it and install it from here.Aleksandar Kasabov
chaos.com
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