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  • VRAY GPU ignores VRAYLayered

    Hello,

    I came across something that I quiet dont understand. I want to add scratches to my glas material, I wanted to mix some texture with VRAYLayered but when I render my scene on my GPU, the bump is getting ignored. When I plug in my texture directly into the bump map channel it works as expected. Is this a known issue or something special of VRAY GPU rendering?

    Here those 2 results I get. I am running a 3080 with latest drivers, if this would make any difference.

    Attached Files

  • #2
    Hello jonas_schneider,

    Currently, there are some known issues with the bump texture, rendered on V-Ray GPU as it will render differently compared to V-Ray (CPU). However, the V-Ray Layered texture is supported on V-Ray GPU and I didn't experience any issues with it. Would you mind sharing a test project where the issue is reproducible so I can have a look? Thank you.
    Aleksandar Kasabov
    chaos.com

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    • #3
      Originally posted by aleksandar.kasabov View Post
      Hello jonas_schneider,

      Currently, there are some known issues with the bump texture, rendered on V-Ray GPU as it will render differently compared to V-Ray (CPU). However, the V-Ray Layered texture is supported on V-Ray GPU and I didn't experience any issues with it. Would you mind sharing a test project where the issue is reproducible so I can have a look? Thank you.
      I think it resolved itself? I collected my project and wanted to verify that the problem still exists, but for some reason, the bump is now generated as expected. I even could apply a noise as a mask, that didnt worked yesterday. I will dig into it, maybe I can replicate the issue I had yesterday. But for now, it seems to be fixed.

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      • #4
        Hello jonas_schneider,

        Thank you for the update. I am glad to hear that you no longer experience this issue. Please let us know if it happens again so we can investigate further.
        Aleksandar Kasabov
        chaos.com

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