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  • Mesh lights visibility issue

    Hi,

    I often like to use the stage object to make a series of "still" images in which different options of the geometry, materials, and lights are visible or hidden (by animating the visibility parameter). So you can render multiple images overnight.
    Unfortunately, this is not possible at the moment, as the mesh lights do not respect the animated visibility property of their parent object when you render a sequence. They are visible in every frame.
    If you switch to "current frame" in the render settings and do it manually one after another, there is no such issue.
    I hope this issue can be resolved quickly and easily.

    Thanks and best regards​
  • Answer selected by viktor_angelov at 24-07-2023, 05:02 AM.

    Originally posted by H_923874 View Post
    Hi,

    I often like to use the stage object to make a series of "still" images in which different options of the geometry, materials, and lights are visible or hidden (by animating the visibility parameter). So you can render multiple images overnight.
    Unfortunately, this is not possible at the moment, as the mesh lights do not respect the animated visibility property of their parent object when you render a sequence. They are visible in every frame.
    If you switch to "current frame" in the render settings and do it manually one after another, there is no such issue.
    I hope this issue can be resolved quickly and easily.

    Thanks and best regards​
    Hello H_923874,

    Please note that this issue has been fixed and the fix is available in our latest stable builds. You can download them from here. Thanks.

    Comment


    • #2
      Hi H_923874 thanks for your report - it is indeed a problem we have overlooked and we will be fixing it soon.
      Deyan Hadzhiev
      Developer
      chaos.com

      Comment


      • #3
        Hi, I want to add something to this problem. If some cameras have DOF enabled, this will also get ignored.

        Best regards​

        Comment


        • #4
          Hello H_923874

          Thank you for your time and efforts to report the issue. We are aware of this situation and it has been logged in our system (VC4D-1271). I will contact you once there is any information regarding your report.

          Comment


          • #5
            Originally posted by H_923874 View Post
            Hi,

            I often like to use the stage object to make a series of "still" images in which different options of the geometry, materials, and lights are visible or hidden (by animating the visibility parameter). So you can render multiple images overnight.
            Unfortunately, this is not possible at the moment, as the mesh lights do not respect the animated visibility property of their parent object when you render a sequence. They are visible in every frame.
            If you switch to "current frame" in the render settings and do it manually one after another, there is no such issue.
            I hope this issue can be resolved quickly and easily.

            Thanks and best regards​
            Hello H_923874,

            Please note that this issue has been fixed and the fix is available in our latest stable builds. You can download them from here. Thanks.
            Aleksandar Kasabov
            chaos.com

            Comment


            • #6
              Thats great. Thank you very much!

              Comment

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