Is the coverage function not yet completed
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OPEN [VC4D-1000] The vray material overlay seems to be a global overlay and cannot preserve other parameters such as transparency, bumps, etc
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This is useful when studying scene light and shadow. With this feature, I can also render images without material textures, while retaining material effects such as bumps and glass
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This functions would be really useful as there is no shader or bitmap level "solo" in vray for c4d. TBH when doing complex shaders a "solo" function (in 3ds max it's IPR Debug Shading mode) combined with the material override options would make this an absolute powerhouse to build, refine materials and accurately light scenes with.
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Hello viktor_angelov
Thank you for considering! Just to clarify my post a bit. The option to have sub-property level material override is a great power tool, but In my opinion the debug shading option (to view shaders, shader groups or multiple nodes combined) for the vfb could alleviate a lot of the need for this. this kind of "solo" mode (sry i cal it this, bat in c4d terminology and other render engines this is the name) would make it easier to accurately setup shaders or bitmaps.
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