Hi all,
I'm rendering a velocity pass on some basic moving geometry and it's creating really strange results. See the screenshots below. Can anyone advise me on what's causing this?
The visual errors remind me of z-fighting, but the geometry doesn't appear to have any overlapping polygons. The errors also appear in different places each time you render the same frame. The two images above are the same frame rendered twice without any changes.
The geometry itself is created with a Tube object inside a Cloner with a Random effector applied. Attributes of the tube are animated over time to change its shape.
The Velocity render element is set with Clamping off.
A copy of the C4D scene is attached as well.
Thanks for any assistance!
Jeff
I'm rendering a velocity pass on some basic moving geometry and it's creating really strange results. See the screenshots below. Can anyone advise me on what's causing this?
The visual errors remind me of z-fighting, but the geometry doesn't appear to have any overlapping polygons. The errors also appear in different places each time you render the same frame. The two images above are the same frame rendered twice without any changes.
The geometry itself is created with a Tube object inside a Cloner with a Random effector applied. Attributes of the tube are animated over time to change its shape.
The Velocity render element is set with Clamping off.
A copy of the C4D scene is attached as well.
Thanks for any assistance!
Jeff
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