Hello, it seems the native c4d terrain mask shader did work as expected in older v-ray versions, but I can't get this to work in V-Ray 6. This feature would be awesome to have working again!
See video with this working here:
https://youtu.be/XDXBWFTLxfg?feature=shared&t=784
Also see my attached screenshot where I can somewhat emulate this using a VRayLayered > masked with VRayFalloff (Distance Blend) > VRayFalloff (Perpendicular) x2. But it leaves some snow on unwanted areas, and no real slope control.
See video with this working here:
https://youtu.be/XDXBWFTLxfg?feature=shared&t=784
Also see my attached screenshot where I can somewhat emulate this using a VRayLayered > masked with VRayFalloff (Distance Blend) > VRayFalloff (Perpendicular) x2. But it leaves some snow on unwanted areas, and no real slope control.
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