Hi All!
We've recently discovered a strange bug with the geometry tags displacement feature.
I've attached an image of the issue and a simplified scene file.
I have an object that was created from multiple elements. Each different element has a selection tag and a different coloured material applied to it I wanted to add displacement to the front red surface, so i created a geometry tag, with a vraymultisubtext set to polygon selection mode. I added the red material as the "reference material" and created a noise shader in the texture slot, with the required polygon selection.
The issue is that there is displacement on the "Text" element, even though it is not included in the selected polygons and in now way should it be displaced.
It feels like tis shouldn't be the way it works. Also if i add a different displacement to the "text" polygon selection the first sub-texture still applies the displacement.
vr6_c4d2023-2-2_displacement_bug.c4d
We've recently discovered a strange bug with the geometry tags displacement feature.
I've attached an image of the issue and a simplified scene file.
I have an object that was created from multiple elements. Each different element has a selection tag and a different coloured material applied to it I wanted to add displacement to the front red surface, so i created a geometry tag, with a vraymultisubtext set to polygon selection mode. I added the red material as the "reference material" and created a noise shader in the texture slot, with the required polygon selection.
The issue is that there is displacement on the "Text" element, even though it is not included in the selected polygons and in now way should it be displaced.
It feels like tis shouldn't be the way it works. Also if i add a different displacement to the "text" polygon selection the first sub-texture still applies the displacement.
vr6_c4d2023-2-2_displacement_bug.c4d
Comment