Thanks, Chaos Group, for a another great update! I really appreciate your efforts.
Unfortunately I ran into a rather strange issue after opening a scene that was created in C4D 2023 / V-Ray 6.1 in C4D 2024 / V-Ray 6.2.
I often use null objects as some sort of basic camera rig in combination with focus objects to move and rotate cameras around objects, but this setup is messing up the focal distance since the 6.2 update.
V-Ray seems to somehow consider the world Z coordinate values of the focus object and the null object containing the camera to compute the focal distance. I tried to isolate the issue in this little scene:
https://we.tl/t-qRIDBPqNXn
The red sphere is the focus object. It sits at XYZ 0/0/1000 just as the null object carrying the camera. The white spheres are for reference purpose, they sit 100 units away from each other in Z direction.
Rendering the scene will give you this result:
If you remove the focus object from the camera (which doesn't change the focal distance) or remove the camera from the null object (and leave the focus object in place) you'll get the correct result with the red sphere in focus:
Even positioning the null with the camera and the focus object at XYZ 0/0/0 or moving the axis of the null object -1000 units in negative Z direction (object space) compensates for the shifted focal distance.
I've no idea what is happening here... Your help would be highly appreciated!
Unfortunately I ran into a rather strange issue after opening a scene that was created in C4D 2023 / V-Ray 6.1 in C4D 2024 / V-Ray 6.2.
I often use null objects as some sort of basic camera rig in combination with focus objects to move and rotate cameras around objects, but this setup is messing up the focal distance since the 6.2 update.
V-Ray seems to somehow consider the world Z coordinate values of the focus object and the null object containing the camera to compute the focal distance. I tried to isolate the issue in this little scene:
https://we.tl/t-qRIDBPqNXn
The red sphere is the focus object. It sits at XYZ 0/0/1000 just as the null object carrying the camera. The white spheres are for reference purpose, they sit 100 units away from each other in Z direction.
Rendering the scene will give you this result:
If you remove the focus object from the camera (which doesn't change the focal distance) or remove the camera from the null object (and leave the focus object in place) you'll get the correct result with the red sphere in focus:
Even positioning the null with the camera and the focus object at XYZ 0/0/0 or moving the axis of the null object -1000 units in negative Z direction (object space) compensates for the shifted focal distance.
I've no idea what is happening here... Your help would be highly appreciated!
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