We encountered the problem - maybe a bug - that we cant use Alembic files in V-Ray Proxy objects if they are not stored locally. Seems to be a link problem.
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Hi christian_schneider1, can you share a bit more details on your setup? Are the alembic files on a shared server, or you are trying to use them when rendering via Distributed Rendering? Can you share the exact path used in the Proxy objects? What versions of V-Ray and Cinema 4D are you using?
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The V-Ray Log error message is "Could not load mesh files) Error : -2 path is empty (could copy the text seems to be forbidden)
The Server is a shared server mounted as Z. The alembic doesnt show at all unless the path is local.
Setup is V-Ray 6.20.02, C4D 2024.4.0, Windows 11 machine Intel i9-13900k, 2xRTX 4090, 64gbs of Ram
Locally I can render the alembic in proxy - and see it depending how the scene was structured before creating the .abc file.
Last edited by christian_schneider1; 25-04-2024, 07:25 AM.
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Hello christian_schneider1,
We couldn't replicate the issue. To investigate further, could you provide some details:- Which platform were the alembic files originally exported from?
- Are you encountering problems with other assets (like textures) from the same shared server?
- Are the paths used when loading the .abc files relative paths?
- Does the issue persist when loading .vrmesh files in the V-Ray Proxy ?
- Are you using Distributed Rendering?
- Please share the complete log file for further analysis.
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Sure thing zhanet.georgieva,
- Which platform were the alembic files originally exported from?
- Are you encountering problems with other assets (like textures) from the same shared server?
- Are the paths used when loading the .abc files relative paths?
- Does the issue persist when loading .vrmesh files in the V-Ray Proxy ?
- Are you using Distributed Rendering?
- Please share the complete log file for further analysis.
[14:52:49.744] V-Ray Frame Buffer message log initialized
[14:54:18.665] Bitmap manager created.
[14:54:18.672] Setting number of rendering threads to 31.
[14:54:18.672] GI engines: 'Brute force' and 'Brute force'
[14:54:18.672] Reducing shading rate from 6 to 2 for interactive rendering
[14:54:18.673] Preparing renderer...
[14:54:19.042] Using per-pixel filtering for IPR.
[14:54:19.045] Preparing scene for rendering... (0.0%)
[14:54:19.045] Tiled texture cache set to 4096 MB
[14:54:19.046] Preparing scene for rendering... (finished in [0h 0m 0.0s]) (100.0%)
[14:54:19.046] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 1.
[14:54:19.055] Using lowest thread priority.
[14:54:19.489] Max ray intensity is enabled: rendered result may have incorrect brightness.
[14:54:19.490] Consistent lighting elements are enabled.
[14:54:19.490] Disabling info and debug messages for IPR.
[14:54:19.490] Log dump enabled for warnings and errors only
[14:54:19.494] Warning : Could not load mesh files "Z:\04 Transfer\Test\FlowFluidSim\a-l-e-m-b-i-c\Fluid2.abc"! [IT Word for problem {Thanks again for Error403}]: "[AlembicMeshFile::init()] -2: File "Z:\04 Transfer\Test\FlowFluidSim\alembic\Fluid2.abc" is empty!"
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