If I parent a decal to a mesh, it works fine moving with the mesh, but now I'm applying a bend deformer on the mesh. The decal appears to move with the mesh in the viewport, but in the render it slides around. Any way to make it stick or is this a bug?
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Answer selected by viktor_angelov at 07-05-2024, 10:12 PM.
Hi brian_henry,
Unfortunately, this is the expected behavior since the V-Ray Decal dose not support Mesh Deformers in Cinema 4D.
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Hi brian_henry,
Unfortunately, this is the expected behavior since the V-Ray Decal dose not support Mesh Deformers in Cinema 4D.
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After asking around, it was suggested to me that depending on whether your workflow can benefit from this, it might be useful to use the Pin Material Tag to ensure a texture follows the deformation correctly.
Here is an example:
You can achieve this by following these steps:- Create a V-Ray Material.
- Add the desired texture to the Diffuse in the material properties.
- Apply the material to an object.
- In the material tag properties, change the Projection type to Cylindrical. - Example
- Add the Pin Material Tag to the object. - Example
- The texture should now accurately follow the deformation of the object.
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