Hello and thank you in advance for any feedback. I'm working through setting up a pipeline for animation out of cinema 4d and vray and I want to make sure I'm following best practice wherever and however I can.
Lastly, how does the below workflow work in Cinema. I see the "Only generate Render Elements" but no RE_Denoise. How and where to those elements show up. Apologies I'm a bit frustrated, i rendered local for some hours(+10h) in hopes of testing the denoiser and I'm wondering if I have to start over now because I don't have the required passes for the Stand alone. That's my bad.
- My understanding is that the Standalone Denoiser will give better results because it takes adjacent frames into account whereas denoise at render time does not. Is that even true, I remember reading this in the forum but without context?
- When I run the Denoiser app I'm not getting a result, perhaps because I don't have the required passes(noiseLevel, defocusAmount, worldPositions, etc.)? I see the errors in the command manager and it looks like its doing some processing but the result is the same as before.
- There is no exr compression option so my DWA compressed files double in size. I use a third party render and ZIP creates a bottle neck during file transfer that I'm trying to avoid so I render out DWA.
- What's the thinking with denoising RE vs not. Is it better or worse, what's the the trade there if you do or don't.
- Where did the "effectsResult" go?
Lastly, how does the below workflow work in Cinema. I see the "Only generate Render Elements" but no RE_Denoise. How and where to those elements show up. Apologies I'm a bit frustrated, i rendered local for some hours(+10h) in hopes of testing the denoiser and I'm wondering if I have to start over now because I don't have the required passes for the Stand alone. That's my bad.
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