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How does VRay prevent texture discoloration in the ACES color space

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  • How does VRay prevent texture discoloration in the ACES color space

    I don't know if my description is clear, just like in the picture. I set the color node in c4d2025 according to the picture, and it shows as 0.0.255 in VFB. But if I use a blue map of 0.0.255, then VFB shows 0.0.210. Is there any way to make the map also display as 0.0.255? I guess we may need to use ocio nodes? How should it be set up. Click image for larger version

Name:	1.png
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ID:	1216800 Click image for larger version

Name:	2.png
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ID:	1216801

  • #2
    I'm sure someone form chaos can give you a more complete picture but Acescg requires that you explicitly tell the engine what color space your maps need to be transformed from, in your case its going to be sRgb. If you want your colors interpreted "correctly" by the render engine you will need a bitmap node which you set to sRgb for the transfer and primaries - this is of course only if your textures were made in sRgb color space, which I assume they were. You can output Acescg maps form Substance and in that case you set them as Auto in the bitmap node. With the correct transform and primaries set, the render engine knows what color space your maps were created in and can interpret them correctly, at render time. It's not good enough to only transform at the end, in the VFB. You have to make sure all your incoming maps, pre-render is also transformed into Acescg.... including other color maps like hdri and translucency.

    Maybe more important to understand is that Acescg is not really meant for situation that require high color accuracy like logos or for certain types of graphics. Acescg is meant to emulate color falloff similarly to cinema film and for renders to behave in post more like film emulsion. Hope that helps - Acescg takes some time to get used to but you'll find the results much better from the beginning and working with Acescg is much more satisfying to work on in post.

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    • #3
      Originally posted by wolfgang_himmelfarb View Post
      I'm sure someone form chaos can give you a more complete picture but Acescg requires that you explicitly tell the engine what color space your maps need to be transformed from, in your case its going to be sRgb. If you want your colors interpreted "correctly" by the render engine you will need a bitmap node which you set to sRgb for the transfer and primaries - this is of course only if your textures were made in sRgb color space, which I assume they were. You can output Acescg maps form Substance and in that case you set them as Auto in the bitmap node. With the correct transform and primaries set, the render engine knows what color space your maps were created in and can interpret them correctly, at render time. It's not good enough to only transform at the end, in the VFB. You have to make sure all your incoming maps, pre-render is also transformed into Acescg.... including other color maps like hdri and translucency.

      Maybe more important to understand is that Acescg is not really meant for situation that require high color accuracy like logos or for certain types of graphics. Acescg is meant to emulate color falloff similarly to cinema film and for renders to behave in post more like film emulsion. Hope that helps - Acescg takes some time to get used to but you'll find the results much better from the beginning and working with Acescg is much more satisfying to work on in post.
      Thank you for your enthusiastic reply. I was just asking if there is a way to prevent the texture from changing color, such as redshift, which defaults to the aces color space, but following the settings in the picture can ensure that the texture does not change color. I think VRay also has a way to do this 点击图片查看大图  姓名:H13ZUXTL8PCN2O)XG0L0VAW.png 浏览量: 0 大小: 158.3 KB 编号: 1216805

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      • #4
        Originally posted by 123456_ View Post

        redshift, which defaults to the aces color space, but following the settings in the picture can ensure that the texture does not change color.

        ah, I see what you mean now. You already set your transfer and primaries to srgb. could be a bug honestly. ​

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        • #5
          Originally posted by wolfgang_himmelfarb View Post
          I'm sure someone form chaos can give you a more complete picture but Acescg requires that you explicitly tell the engine what color space your maps need to be transformed from, in your case its going to be sRgb. If you want your colors interpreted "correctly" by the render engine you will need a bitmap node which you set to sRgb for the transfer and primaries - this is of course only if your textures were made in sRgb color space, which I assume they were. You can output Acescg maps form Substance and in that case you set them as Auto in the bitmap node. With the correct transform and primaries set, the render engine knows what color space your maps were created in and can interpret them correctly, at render time. It's not good enough to only transform at the end, in the VFB. You have to make sure all your incoming maps, pre-render is also transformed into Acescg.... including other color maps like hdri and translucency.

          Maybe more important to understand is that Acescg is not really meant for situation that require high color accuracy like logos or for certain types of graphics. Acescg is meant to emulate color falloff similarly to cinema film and for renders to behave in post more like film emulsion. Hope that helps - Acescg takes some time to get used to but you'll find the results much better from the beginning and working with Acescg is much more satisfying to work on in post.
          ACEScg IS meant for achieving high colour accuracy as it can describe all the real-life colours that BT.709 can not. you are confusing colour space with display transform that indeed may shift hues in undesirable ways on your display. in that case just use different display transform.
          Marcin Piotrowski
          youtube

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          • #6
            Originally posted by piotrus3333 View Post

            ACEScg IS meant for achieving high colour accuracy as it can describe all the real-life colours that BT.709 can not. you are confusing colour space with display transform that indeed may shift hues in undesirable ways on your display. in that case just use different display transform.

            This isnt my post, I'm just reporting what's common among motion designers who use Cinema and RS when company colors need match from shot to shot for example. But my bad maybe I'm wrong. Anyhow, youre the aces guy so ill let you address the original post. I'm honestly not trying to get involved.
            Last edited by wolfgang_himmelfarb; 02-10-2024, 10:53 AM.

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            • #7
              Originally posted by 123456_ View Post
              I don't know if my description is clear, just like in the picture. I set the color node in c4d2025 according to the picture, and it shows as 0.0.255 in VFB. But if I use a blue map of 0.0.255, then VFB shows 0.0.210. Is there any way to make the map also display as 0.0.255? I guess we may need to use ocio nodes? How should it be set up. Click image for larger version  Name:	1.png Views:	125 Size:	103.9 KB ID:	1216800 Click image for larger version  Name:	2.png Views:	102 Size:	129.9 KB ID:	1216801
              Ni Hao, 12345,

              Thank you for the question. I will try to explain with your examples. In the first image, ACES, you reach the maximum RGB value (you can check this in your VFB setting). The real color in ACES space as value is more than 1, but because you used sRGB, you got the maximum. This is not the case in the second image when you use sRGB, and you can see the actual value of sRGB - 0,0,210. Check it if that is the case. What value will you get if you switch to RAW in VFB ?
              Attached Files
              Last edited by boyan; 03-10-2024, 04:20 AM.
              Boyan Nalchadjiiski | QA Engineer @ Chaos |
              E-mail: boyan.nalchadjiiski@chaos.com

              Comment


              • #8
                Originally posted by boyan View Post

                Ni Hao, 12345,

                Thank you for the question. I will try to explain with your examples. In the first image, ACES, you reach the maximum RGB value (you can check this in your VFB setting). The real color in ACES space as value is more than 1, but because you used sRGB, you got the maximum. This is not the case in the second image when you use sRGB, and you can see the actual value of sRGB - 0,0,210. Check it if that is the case. What value will you get if you switch to RAW in VFB ?


                So how should I handle the texture to make the final color display as 0.0.255? In Redshift, I only need to modify the texture color space to the option in the image to display the effect of 0.0.255. Click image for larger version  Name:	H13ZUXTL8PCN2O)XG0L0VAW.png Views:	0 Size:	158.3 KB ID:	1217141
                Attached Files

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                • #9
                  Originally posted by 123456_ View Post


                  So how should I handle the texture to make the final color display as 0.0.255? In Redshift, I only need to modify the texture color space to the option in the image to display the effect of 0.0.255. Click image for larger version Name:	H13ZUXTL8PCN2O)XG0L0VAW.png Views:	0 Size:	158.3 KB ID:	1217141
                  Mya, I suggest trying the V-Ray OCIO texture. The OCIO file is required. From there, you can change the input and output file type.
                  Attached Files
                  Boyan Nalchadjiiski | QA Engineer @ Chaos |
                  E-mail: boyan.nalchadjiiski@chaos.com

                  Comment


                  • #10
                    Originally posted by boyan View Post

                    Mya, I suggest trying the V-Ray OCIO texture. The OCIO file is required. From there, you can change the input and output file type.
                    How should I implement it? I am currently using the OCIO file that comes with C4D, and it seems that I cannot achieve the redshift effect

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                    • #11
                      Originally posted by 123456_ View Post

                      How should I implement it? I am currently using the OCIO file that comes with C4D, and it seems that I cannot achieve the redshift effect
                      Could you please check the attached file?
                      Attached Files
                      Boyan Nalchadjiiski | QA Engineer @ Chaos |
                      E-mail: boyan.nalchadjiiski@chaos.com

                      Comment


                      • #12
                        Originally posted by boyan View Post

                        Could you please check the attached file?
                        It seems to have no effect on texture mapping. Can you try using my 0.0.255 texture map Click image for larger version

Name:	A.jpg
Views:	109
Size:	17.8 KB
ID:	1217167

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                        • #13
                          [QUOTE=123456_;n1217166]

                          It seems to have no effect on texture mapping. Can you try using my 0.0.255 texture map Click image for larger version

Name:	A.jpg
Views:	109
Size:	17.8 KB
ID:	1217167[/QUOTE

                          It seems something is wrong I guess in my side, check it once again
                          Attached Files
                          Boyan Nalchadjiiski | QA Engineer @ Chaos |
                          E-mail: boyan.nalchadjiiski@chaos.com

                          Comment


                          • #14
                            [QUOTE=boyan;n1217168]
                            Originally posted by 123456_ View Post

                            It seems to have no effect on texture mapping. Can you try using my 0.0.255 texture map Click image for larger version

Name:	A.jpg
Views:	109
Size:	17.8 KB
ID:	1217167[/QUOTE

                            It seems something is wrong I guess in my side, check it once again
                            This is how Redshift achieves the effect I need
                            Attached Files

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                            • #15
                              [QUOTE=123456_;n1217174]
                              Originally posted by boyan View Post

                              This is how Redshift achieves the effect I need
                              Like this setup, maybe?
                              Attached Files
                              Last edited by boyan; 04-10-2024, 01:49 AM.
                              Boyan Nalchadjiiski | QA Engineer @ Chaos |
                              E-mail: boyan.nalchadjiiski@chaos.com

                              Comment

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