Hi,
I recently discovered a thread about the max depth issue in reflections in GPU rendering (GPU Production rendering ignores material reflection max depth when using metalness).
It got solved 2019. I have kind of the same issue with refractions atm. Settings above a certain number get ignored (6-. Is there any workaround possible without switching to CPU?
Thank you for your help
I recently discovered a thread about the max depth issue in reflections in GPU rendering (GPU Production rendering ignores material reflection max depth when using metalness).
It got solved 2019. I have kind of the same issue with refractions atm. Settings above a certain number get ignored (6-. Is there any workaround possible without switching to CPU?
Thank you for your help
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