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When using GPU mode in VRay7, enabling caustics results in different outcomes for interactive rendering and final rendering
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Nihao,
Thank you for the question! Enable Light Cache in the interactive option in Render Settings -> VRay -> Interactive -> Shading -> Intaractive tab!
I guess this will solve the difference.
CheersBoyan Nalchadjiiski | QA Engineer @ Chaos |
E-mail: boyan.nalchadjiiski@chaos.com
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Originally posted by boyan View PostNihao,
Thank you for the question! Enable Light Cache in the interactive option in Render Settings -> VRay -> Interactive -> Shading -> Intaractive tab!
I guess this will solve the difference.
Cheers
Comment
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Nihao,
Thank you for the reports! The caustics multiplier is brighter with around 41% in the interactive renderer than in the final in VRay GPU; the issue is logged to our system VGPU -6757. Keep you posted when the development ends, and you can work without flags.
So as a workaround, you can decrease this amount to get a similar result.
Cheers,
Boyan Nalchadjiiski | QA Engineer @ Chaos |
E-mail: boyan.nalchadjiiski@chaos.com
Comment
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Originally posted by boyan View PostNihao,
Thank you for the reports! The caustics multiplier is brighter with around 41% in the interactive renderer than in the final in VRay GPU; the issue is logged to our system VGPU -6757. Keep you posted when the development ends, and you can work without flags.
So as a workaround, you can decrease this amount to get a similar result.
Cheers,
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