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When using GPU mode in VRay7, enabling caustics results in different outcomes for interactive rendering and final rendering

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  • When using GPU mode in VRay7, enabling caustics results in different outcomes for interactive rendering and final rendering

    Click image for larger version

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ID:	1228169 Click image for larger version

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ID:	1228170 Just like in the picture, the brightness of the two rendering modes is different. I uploaded the problematic project
    Attached Files

  • #2
    Nihao,

    Thank you for the question! Enable Light Cache in the interactive option in Render Settings -> VRay -> Interactive -> Shading -> Intaractive tab!

    I guess this will solve the difference.

    Cheers
    Boyan Nalchadjiiski | QA Engineer @ Chaos |
    E-mail: boyan.nalchadjiiski@chaos.com

    Comment


    • #3
      Originally posted by boyan View Post
      Nihao,

      Thank you for the question! Enable Light Cache in the interactive option in Render Settings -> VRay -> Interactive -> Shading -> Intaractive tab!

      I guess this will solve the difference.

      Cheers
      I tried this method but it didn't work. You can test the file I uploaded

      Comment


      • #4
        Nihao,

        Thank you for the reports! The caustics multiplier is brighter with around 41% in the interactive renderer than in the final in VRay GPU; the issue is logged to our system VGPU -6757. Keep you posted when the development ends, and you can work without flags.
        So as a workaround, you can decrease this amount to get a similar result.

        Cheers,

        Boyan Nalchadjiiski | QA Engineer @ Chaos |
        E-mail: boyan.nalchadjiiski@chaos.com

        Comment


        • #5
          Originally posted by boyan View Post
          Nihao,

          Thank you for the reports! The caustics multiplier is brighter with around 41% in the interactive renderer than in the final in VRay GPU; the issue is logged to our system VGPU -6757. Keep you posted when the development ends, and you can work without flags.
          So as a workaround, you can decrease this amount to get a similar result.

          Cheers,
          Thank you for your notification

          Comment


          • #6
            Hi 123456_

            We are looking into this issue now, there will be a fix soon
            I will message you once the fix is ready

            Best,
            Muhammed
            Muhammed Hamed
            V-Ray GPU product specialist


            chaos.com

            Comment

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