Hi! Vray Scatter is great fun to work with. Compared to the 3ds Max version there are some features missing in Cinema 4D, which would speed up daily work in archviz projects. Will you implement for example the "edge trimming"-functionality in Vray Scatter for Cinema 4D? This would be so useful! Thanks!
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VRay Scatter: Edge trimming
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Hello Shahyn
Thank you for your interest! We have the V-Ray Scatter Edge Trimming in our plans. It will be announced here: https://forums.chaos.com/forum/v-ray...-announcements. However, I will post under this tread as well once it is available.
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Hello Shahyn
What you can currently do is use texture maps, different modes and adjustment settings as well as Splines. More information about the available workflows you can find here: https://docs.chaos.com/display/VC4D/Chaos+Scatter
The proposed workflows with Polygon Selections and Vertex Maps is currently unavailable. However, I have logged it in our system (VC4D-1885) and we will be discussing it internally.
Could you please give us more information / examples on how will this be helpful for your work? We would like to know exactly what you are looking for.
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Great! Thanks so much for including this feature in your to-do list! I mainly use polygon selections and vertex maps in Archviz projects to mark areas of a plane and assign these selections in a clone object to distribute certain plants (mainly grass patches) on this specific surface area. With these selections, it is easy to select the edge of a grass plane to distribute smaller patches of grass there and use larger patches for the inner area of the meadow only.
If there were the edge trimming feature in Chaos Scatter for C4D, I could use this option to create clean and straight grass edges.
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Originally posted by Shahyn View PostGreat! Thanks so much for including this feature in your to-do list! I mainly use polygon selections and vertex maps in Archviz projects to mark areas of a plane and assign these selections in a clone object to distribute certain plants (mainly grass patches) on this specific surface area. With these selections, it is easy to select the edge of a grass plane to distribute smaller patches of grass there and use larger patches for the inner area of the meadow only.
If there were the edge trimming feature in Chaos Scatter for C4D, I could use this option to create clean and straight grass edges.3D Scenes, Shaders and Courses for V-ray and Corona
NEW V-Ray 5 Metal Shader Bundle (C4D/Max): https://www.3dtutorialandbeyond.com/...ders-cinema4d/
www.3dtutorialandbeyond.com
@3drenderandbeyond on social media @3DRnB Twitter
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viktor_angelov
Hi Victor, polygon selection are indeed very useful, they are also faster to generate compared to adding a spline or creating a texture map to isolate the clone position. Another benefit is that C4D users are already accustomed to polygon selection because they have used this tool for many years with both standard C4D cloner and scattering plug-in like Surface Spread and other.3D Scenes, Shaders and Courses for V-ray and Corona
NEW V-Ray 5 Metal Shader Bundle (C4D/Max): https://www.3dtutorialandbeyond.com/...ders-cinema4d/
www.3dtutorialandbeyond.com
@3drenderandbeyond on social media @3DRnB Twitter
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Originally posted by Shahyn View Post
Hi Sirio! Thank you for your help!
Can you confirm successfully using vray clipper on vray scatter?
Edge trimming btw would be useful + polygon selections. Just testing scatter on exterior and missing these
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Hey guys
picking this post to give some more suggestions... in fact the vertex map or polygon selection is a must, because you can paint in "real time" or adjust areas by simply select polygons or vertex maps.
other think that I want to ask is if there are any way to add some how like a Light lister but applied to Chaos Scatter, specially to enable or disable certain chaos scatter.
thanks
nuno
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Originally posted by nunomatos View PostHey guys
picking this post to give some more suggestions... in fact the vertex map or polygon selection is a must, because you can paint in "real time" or adjust areas by simply select polygons or vertex maps.
other think that I want to ask is if there are any way to add some how like a Light lister but applied to Chaos Scatter, specially to enable or disable certain chaos scatter.
thanks
nuno
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Thank you for the interest. We have noted it THSCreative akos_kiss We are currently unable to share any information regarding future updates and implementations.
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