Hi everybody,
Is there a way to force V-Ray to calculate Motion Blur by using the v attribute, instead of sampling the geometry?
I didn't find an option to force it and as far as I can see, this is only done for particles automaticaly.
An example case would be when you merge in geometry in a simulation. Currently this produces incorrect results with defaults.
Or is there maybe another way?
Cheers,
Aleksej
Is there a way to force V-Ray to calculate Motion Blur by using the v attribute, instead of sampling the geometry?
I didn't find an option to force it and as far as I can see, this is only done for particles automaticaly.
An example case would be when you merge in geometry in a simulation. Currently this produces incorrect results with defaults.
Or is there maybe another way?
Cheers,
Aleksej
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