I`m using distance texture, and and it seems that map will not calculate when i hide(turn off the display flag) on the object to calculate the distance to. This is not the case for example in 3D Max, where distance textures still works fine when the object is hidden.
Many times when shading enviroments i use proxy/lowres/fake geometry to calculate the distance and keep it hidden.
What are my options to hide the geo in VFH and still calculate it? I know we can set it to matte or set the invisible to all kind of stuff, but that is rather long/slow approach. Is there some other way? Possibly making it work when hidden? or maybe having a switch on mat node or something to force calculation when hidden?
Thank you!
Many times when shading enviroments i use proxy/lowres/fake geometry to calculate the distance and keep it hidden.
What are my options to hide the geo in VFH and still calculate it? I know we can set it to matte or set the invisible to all kind of stuff, but that is rather long/slow approach. Is there some other way? Possibly making it work when hidden? or maybe having a switch on mat node or something to force calculation when hidden?
Thank you!
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