Hello, on the Vray4houdini page of chaosgroup website we can read :
VOLUME RENDERING
Fast and accurate rendering of native Houdini volumes and OpenVDB caches.
My english isn't 100% accurate, but for me it's mean that i can render fire and smoke like i do in Mantra or redshift. using the bgeo.sc cache files i' usually do not ?
so, i create my fire and smoke with Pyro, i assign a material with Vray-phxShaderSim. in parameter i setup Houdini fire/smoke then i fill the Fields with the correct temperature density etc attributs.
I'm trying to render .. nothing appear.
I check in rendering parameters in OUT context. i see a probabilistic volumetrics, i try to see if if's change something but not.
How to render native Houdini Volumes ? needs help. thanks you.
VOLUME RENDERING
Fast and accurate rendering of native Houdini volumes and OpenVDB caches.
My english isn't 100% accurate, but for me it's mean that i can render fire and smoke like i do in Mantra or redshift. using the bgeo.sc cache files i' usually do not ?
so, i create my fire and smoke with Pyro, i assign a material with Vray-phxShaderSim. in parameter i setup Houdini fire/smoke then i fill the Fields with the correct temperature density etc attributs.
I'm trying to render .. nothing appear.
I check in rendering parameters in OUT context. i see a probabilistic volumetrics, i try to see if if's change something but not.
How to render native Houdini Volumes ? needs help. thanks you.
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