If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
Announcement
Collapse
No announcement yet.
(Closed) [HOU-1726] Acescg primaries mode in Houdini
Is this feature implemented yet? Using version 43001, ff08c27 and cant set the parameter using python and I cant find it among the hidden parameters on the vray renderer node.
please grab a new nightly build tomorrow - we did some code optimizations that caused instability and decided to remove the builds from March 06 to March 10 so you guys don't end up with constant issues. I hope we'll be able to start the nightlies tomorrow, or the day after.
Actually the look of hair shading is not affected by this setting. Reason why I thought so was because I had a light with temperature shining on the hair. The temperature on the light was correctly outputted into acescg but not the output of the melanin/pheomelanin.
The problem for us is that the hair shading is a lot too saturated when using the standard ACES 'output - sRGB' view transform.
Is this a Houdini thing or is this happening in other apps as well?
Here are some images showing the problem.
Left is a grid with a vray temperature texture on it. Right is a hair curves object with a hair shader assigned to it.
RGB Color space: sRGB
View transform: VFB standard sRGB view transform
RGB Color space: ACEScg
View transform: VFB standard sRGB view transform
Note that the temperature texture rgb values are outputted in a the correct color space. Hair shading remains unaltered which is incorrect.
RGB Color space: ACEScg
View transform: ACES Output sRGB using ACES OCIO config
This is how we are looking at our renders. Hair shading is very very saturated and unusable at this point. Temperature is looking great though!
those float parameters are indeed not handled, I've logged it and messaged the developer. I'll ping you once a solution is implemented.
I was hoping to be able to give you a work-around but hit a wall there as well - we'll have to add support for conversion of the color pickers. We'll try to get this working as soon as possible.
Comment