Hi,
I am just rebuilding one of our shaders from Maya which uses anisotropy and I am wondering how I can plug a uv set into the shader for the UV vectors derivation (when set to uv generator).
I am just rebuilding one of our shaders from Maya which uses anisotropy and I am wondering how I can plug a uv set into the shader for the UV vectors derivation (when set to uv generator).
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