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UV Vectors Derivation

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  • UV Vectors Derivation

    Hi,

    I am just rebuilding one of our shaders from Maya which uses anisotropy and I am wondering how I can plug a uv set into the shader for the UV vectors derivation (when set to uv generator).


  • #2
    Hey Ronald!

    Please excuse me for being a tad slow here - would you mind elaborating a bit or showing a screenshot of the Maya network so we can get an idea of the end goal ?

    Thank you!
    gosho.genchev@chaosgroup.com

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    • #3
      Hey Gosho.Genchev,

      for the current project I was able to use the local object axis workflow, so this is fine.

      The attached screenshot should explain what I meant. This might be still useful to have in houdini as well.
      Attached Files

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