Hi,
I have a dome light in my scene and a metallic shader on an object.
In the Shader, I have added a Environment Image as envirronment_override.
Works fine when I deactivate the dome light, but with the dome light switched on, I can't deactivate the reflection contribution with the "Advanced -> Affect Reflections". It always overrides the reflection.
Thanks,
Helge
I have a dome light in my scene and a metallic shader on an object.
In the Shader, I have added a Environment Image as envirronment_override.
Works fine when I deactivate the dome light, but with the dome light switched on, I can't deactivate the reflection contribution with the "Advanced -> Affect Reflections". It always overrides the reflection.
Thanks,
Helge
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